A student made simulation game created for teaching production to new club members
I created a short game with three other students for a production department teaching tool. I programmed and implemented the back-end loading and saving functionality, UI interaction, and the placement of the UI elements. We held ourselves to a short schedule of around a month of development time to prepare the game for the first week of school. I learned a lot about building off of other team members' designs and creating games with higher levels of polish than I ever had before.